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SSG Multi Gaming Clan

We can perhaps give you what you want and what you need to enjoy your gaming experience to the full.. If you are not registered with [SSG] Please register for member access, We also have clan applications open if you intrested in being in [SSG]. We are a Multi-Gaming clan, our team is based on,. | Project Reality | Squad | Arma3 | Battlefield |

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Hi Squaddies,

Winter may not be coming for all of us, but at least partly on the northern side of this cute little blue ball the days are getting shorter, nights are getting colder and the people spend more time in front of their PC rummaging around inside the Squad SDK. So, let's see what this community came up with in the month of September before hibernation kicks in!

Join us on the Community Modding Discord[discord.me] where you can join discussions and meet the modding community. It's a great place to share your ideas and passion with like-minded people that will be happy to help you along the way.
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Afghan Valleys by dazZz-666

https://www.youtube.com/embed/FsyiLiXhJys
Based around the regions of the Hindu Kush mountain ranges between Afghanistan and Pakistan, this map caters to everyone who enjoys fighting in my rural areas as well as people with a taste for urban combat. It has been made with an US vs. Insurgent layer in mind and something for all the fans of the Afghan theatre.
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FN Minimi Mk3 by Pawin
[​IMG] [media.joinsquad.com] Made for the French Forces Squad mod, this work-in-progress weapon is already a beauty. For the modeler, Pawin, it was quite an unique experience because as everyone who tried to model a machine gun already knows: these things are complex and are filled with a lot of challenging components....
Hi Squaddies,

I'm Chuc, Lead Animator on Squad. You might know me from my previous work for Project Reality (where I was also Lead Animator), but also all the Squad updates and news forum posts that just so happened to be in my area of responsibility, though now is taken over by our community manager, Gatzby.

I wanted to provide an update on where we're at with the Animation System, as well as the road we've had to take since beginning this system overhaul.

[​IMG][media.joinsquad.com]

Back in September 2015, even before we released in Early Access, we were starting to see a lot of flaws and shortcomings with our animation system. Which was severely hamstringing us not only performance-wise, but our ability to expand it and add new features in a stable and reliable manner. In reality what you, the player, are playing with now on the current Release version 9 is something that was built from the very early days of Unreal Engine, in order to get something working, with little regard for architecture and expandability. Over the months of development and Early Access release feedback, weve made some minor incremental improvements to it in terms of performance and some additional visual fidelity, but nothing major in terms of features.

Fast forward to January 2016, when we had laid plans to rework the animation system with one of our Senior Programmers, Kory, in charge of learning and in essence building the system. At the same time, me and another animator Kab (recently hired at the time) were in charge of reanimating and re-rigging all of our weapon and character assets (over 1800 individual assets) as even the standards we were using with the old system were incorrect. We made...
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Today's patch brings some new content to our existing factions as well as more improvements and fixes to our existing maps , vehicles and weapons.

The new assets are a new Russian 1P78 Kashtan scope for the AK-74M series and a new Gazelle attack helicopter for the French Forces. Check them out in the screenshots below! We are also introducing a few big changes to vehicles with a update to flares and ground vehicle camera systems. You can read all the details below. Enjoy the release!

And in case you missed it, don't forget about the recent COOP and retro mappack releases!


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PR:BF2 v1.4.17.0 Changelog (2017/August/19)
-----------------------

GENERAL:
  • Fixed server crashes on Linux.

VEHICLES:
  • Updated Dutch Boxer model by removing...
[​IMG]

Today's patch brings some new content to our existing factions as well as more improvements and fixes to our existing maps , vehicles and weapons.

The new assets are a new Russian 1P78 Kashtan scope for the AK-74M series and a new Gazelle attack helicopter for the French Forces. Check them out in the screenshots below! We are also introducing a few big changes to vehicles with a update to flares and ground vehicle camera systems. You can read all the details below. Enjoy the release!

And in case you missed it, don't forget about the recent COOP and retro mappack releases!


[​IMG] [​IMG] [​IMG]

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PR:BF2 v1.4.16.0 Changelog (2017/August/18)
-----------------------
GENERAL:
  • Fixed issue with PR Launcher not launching PR Mumble correctly.

PR:BF2 v1.4.15.0...
[​IMG]

Today's patch brings some new content to our existing factions as well as more improvements and fixes to our existing maps , vehicles and weapons.

The new assets are a new Russian 1P78 Kashtan scope for the AK-74M series and a new Gazelle attack helicopter for the French Forces. Check them out in the screenshots below! We are also introducing a few big changes to vehicles with a update to flares and ground vehicle camera systems. You can read all the details below. Enjoy the release!

And in case you missed it, don't forget about the recent COOP and retro mappack releases!


[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

PR:BF2 v1.4.15.0 Changelog (2017/August/18)
-----------------------

GENERAL:
  • Added !fps chat command. It will show the server performance to the player. Please report bad...
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