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SSG Multi Gaming Clan

We can perhaps give you what you want and what you need to enjoy your gaming experience to the full.. If you are not registered with [SSG] Please register for member access, We also have clan applications open if you intrested in being in [SSG]. We are a Multi-Gaming clan, our team is based on,. | Project Reality | Squad | Arma3 | Battlefield |

Announcement Good New Boys ......

  • Good news my boys we have new Big server,

  • Intel® Core™ i7-7500U Processor incl.
  • Hyper-Threading Technology
  • RAM: 64 GB DDR4
  • 2 x 500 GB SATA 6 Gb/s SSD (Software-RAID 1)
  • Connection: 1 GBit/s-Port Guaranteed bandwidth:1GBit/s
  • Backup space: 100 GB
  • DDoS protection
  • Server Setup time is about 1-2 work days currently.
Announcement Donations Required
Alright guys, I'll get straight to it. For the last few days we have been bombarded by DDOS and lag attacks whenever our server is at its prime. This causes alot of players to leave, and the seeding of hours is wasted in a few minutes. This issue has been up at the higher administration for quite some time and now we have concluded that we need a new dedicated server which can fix many of the problems we are currently facing with lag.

When we started we had but a few people, there was no website, and there was no server. After months of working stuff out, we were finally able to buy a website domain and now we are supporting a monthly server. We have along way from this, many of the donors (I wont say their name) have funded the server for quite some time. They can keep funding the current server too, however, for this upgrade we need your help.

I don't usually talk on the financial matters of SSG, because it is not my prerogative but today I am forced to do so. We have grown from a small community of few people, with more larger than I ever thought we would be. We have a good admin team and capable members. For this reason, I request that for the upgrade and to keep the servers and website running we need your help. Even a small donation of 10 or 5 dollars will help us to better the servers. Keep in mind that this money is not taken as a salary or used for any personal thing. It is spend on the clan.

Our Paypal donation system is set up and now we can take donations directly from you guys. So now we can accept donations directly without any kind of third party agent.

I hope that the admins and members who can help us in this task, will help us. I owe them my personal gratitude.

In the end I would like to say that to keep our ambitious clan functioning and our servers running, a few people who are leading the clan can't do it alone. We need your help as SSG...

Today we are happy to announce and promote another official map pack made for the COOP community. This map pack was a joint effort by Rabbit and [R-CON]Spyker2041, delivering 6 maps to play on in the Cooperative / Singleplayer gamemode. It includes custom maps from vanilla Battlefield 2 that have been totally revamped as well as several community maps.

This is an official map pack so servers will be allowed to host these maps without a password.
Many thanks to all mappers credited below for allowing us to remake their maps and use them in the map pack.

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A tiny update with mostly fixes to some critical items. You can read the details below.

We are always looking for more testers. Want to help us test maps and other content? Sign up as a tester today.

PR:BF2 v1.4.14.0 Changelog (2017/July/27)

  • Updated PR Mumble client. Reverted back to previous version. Fixing issues with newer version requires more time.
  • Fixed client crash related to kicking chatting players.

  • Updated stationary (mainbase) AT and AA launchers to use same values as deployable counterparts.
  • Updated SPG-9 reticle to only work for HEAT rounds.
  • Fixed heat seeking missiles rarely exploding on flares.

  • Updated CSB deployment. Deploying CSB no longer linked to supply crates.
  • Fixed AAVP7A1, LAV25, M2A2 crashing on COOP when deploying smoke.

  • Asad Khal
    • Improved walking from house roofs to external stairs. Should no longer require a jump.
  • Bijar Canyons
    • Added HESCO barriers around IDF airbase runway to prevent accidents.
  • Charlie's Point
    • Removed AAS32
    • AAS64: Slightly decreased size of US base DoD. Made first flags neutral and bleed for US, added APCs, positioned NVA start RPs more south.
  • Dragon Fly
    • INS: Added an additional logistics truck to militia on 64 and 16 layers.
  • Muttrah City
    • New reworked skirmish layer.
    • AAS: Moved US vehicle depot and removed DoD from it.
  • Ramiel
    • INS: Lowered cache(6->5) amount and tickets(-100) on 32 and 64 layers.
  • Route E-106
    • Fixed AAS32 not working.
    • Other minor changes to GPO.

With this update we roll back the experimental weapon damage changes introduced in v1.4.8.0. We decided this after an internal vote supported by the community's feedback. Next to this there are some other changes and fixes. One of them being a overhaul of the vehicle mounted smoke counter measures. You can read the details below.

We are always looking for more testers. Want to help us test maps and other content? Sign up as a tester today.

For those who didn't see the message with v1.4.12.0:
Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error. You need the vc_redist.x86.exe even if you have x64 system.

PR:BF2 v1.4.13.0 Changelog (2017/July/12)

  • Added !givelead [player] chat command, to give squad lead to a player. Only works if player is in your squad and you are squad leader.
  • Added !rp [player] [reason] or !reportplayer [player] [reason]. Will report [player] to the admins for [reason], as the old !r used to.
  • Updated !report [message] chat commands to now send only [message] to the admins online.
  • Updated admin commands to be case insensitive.

  • Updated handheld weapon damage system to be the old values from before v1.4.8.0.
  • Fixed C7A1 sounds.
  • Fixed M4 3p sounds being inconsistent.
  • Fixed Dutch MINIMI not having deviation indicator.
  • Fixed Dutch MINIMI 3p animations.

  • Added 80mm frag to Leclerc and VBCI...

Ever since we introduced the beta program for new maps with Sahel we were happy to see many of you posted feedback and suggestions. So today we introduce a new map in the beta program: Route E-106. This map, just like Sahel is in need of community feedback and play testing before it can be finalized and implemented. Route E-106 features a forested and rural environment in hopes of creating an appealing aesthetic and features unpredictable flag layouts so that every round is fresh and develops differently each time you play. This map also serves as a proof of concept for influencing squad cohesion with careful placement of overgrowth and deliberate terrain alterations.

We also added an update to the Dutch infantry weapons with the addition of C7NLD and C8NLD and a rework of the MINIMI. Next to all this there are some changes and fixes as usual which you can read all below. Enjoy the release!

We are always looking for more testers. Want to help us test maps and other content? Sign up as a tester today.

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