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SSG Multi Gaming Clan

We can perhaps give you what you want and what you need to enjoy your gaming experience to the full.. If you are not registered with [SSG] Please register for member access, We also have clan applications open if you intrested in being in [SSG]. We are a Multi-Gaming clan, our team is based on,. | Project Reality | Squad | Arma3 | Battlefield |

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May
24
Hi Squaddies, As we're rushing to squash the last few bugs and tweak in some more optimisation improvements we want to get you, the player, as informed as possible on what to expect in Alpha 9. New Vehicles Reference sheet for existing vehicles[media.joinsquad.com] [media.joinsquad.com] Insurgents [​IMG][media.joinsquad.com] Motorbike https://www.youtube.com/watch?v=ddSCwB5b5-0 Seats two people and is rather expendable. This tool will allow your scouts, spotters and ambushers to get to more places, quicker. With the highly anticipated mines and IEDs right around the corner, now is the time to practice how to get to the good spots before those pesky Americans or Russians do!These will also help facilitate Insurgents coming from every direction via Rally Points. Flank! Don't let the hill campers pick you off from the same direction! https://www.youtube.com/watch?v=TjITHPQsGQ0 MTLB armed with PKT turret https://www.youtube.com/watch?v=1sz8g7Hnn9o Looted from some old Soviet-era military bases and pushed back into service, it is now possible to see insurgents driving around in this lightly armed and armored personnel carrier. Do not attempt to take on any armored vehicles with this, as the PKT will not damage them. Use it for engaging exposed infantry and un-armed vehicles such as logistics and transport. The armour on this vehicle is rather thin, so at the most it will protect the occupants from light...
May
24
https://www.youtube.com/watch?v=SHeLfkKEggE Hi Squaddies, The day has finally arrived. After much tribulation we present to the world Alpha 9 of Squad! It is now available via Steam so be sure to update before playing. In addition to upgrading to Unreal Engine 4.14[www.unrealengine.com], this update comes packed with a whole lot of content related additions including new vehicles, map expansions, gameplay changes and balance tweaks. For more information on some of the major new additions in this version, please take a look at our Feature Preview for Version 9 put out recently.[joinsquad.com] Version 9 is now available via Steam.[joinsquad.com] Please always reset your appdata in the game settings on every new build! Full Changelog Gameplay
  • Added Minsk 400 Motorcycle, BRDM-2 Scout Car and MT-LB PKT APC to the Insurgent vehicle pool
  • Added BTR-80 APC, BRDM-2 Scout Car, MT-LB NSVT APC and MT-LB 30mm Cannon IFV to the Militia vehicle pool
  • Added BTR-82A IFV, MT-LB NSVT APC, MT-LB 30mm Cannon IFV and Ural 4320 truck to the Russian vehicle pool.
  • Added Stryker ICV to the US Army vehicle pool
  • FOB Radio Hub no longer creates a spawn point
  • Added a new FOB Deployable, the 'HAB', which is basically a spawn point. US Army and Russian HABs cost 500 Construction Points, Insurgents cost 350 and Militia costs 400. HABs are limited to 1 per FOB.
  • Added a Heavy Anti Tank for Insurgents and Militia. This kit features the PG7-VR Tandem HEAT warhead launched from the RPG-7. Youll find that this is the most effective anti vehicle weapon on the battlefield. It is similarly very front heavy, so be sure to take your...
May
24
These are the changes and fixes in this patch:
  • Fixed several issues in the EAC plugin
  • Changed EAC server logging settings
  • Added new confirmation window when getting kicked from a server displaying the reason for the kick
  • Fixed RCON plugin being disabled
  • Fixed RKG-3 not doing damage to vehicles
  • Fixed FOB takedown ticket cost logic being inverted
  • Fixed a StopReplicating crash by pulling in the fix from UE 4.15
  • Fixed constraint array issues by pulling in fixes from UE 4.15
  • Allow Linux servers to use directories that have spaces in them
  • Fixed incorrect impact effects after penetration
  • Fixed performance on issue on penetration exit holes
  • Fixed Linux compiler issues
  • Fixed Yehorivka conquest repair stations not repairing
  • Fixed hilltop buildings so windows are enterable again
  • Fixed some fences that were not penetrable
  • Renamed texture streaming setting in the graphics menu and inverted the logic so that people who refuse to read don't turn texture streaming off by accident. If you read this you are not one of them.
  • Increased chat size
  • Replaced green in the magazine counter widget with white
  • Added outline to magazine widget
  • Increased opacity on the scoreboard for better readability
  • Added "enemy hab" marker to the SL's minimap menu
  • Swapped the Russian MTLB NSV for the 30mm variant on Fools Road AASv3
  • Added 30mm water impact sounds
  • Modified distant crack sounds for rifles
  • Fixed AK and M4 semi auto sounds
  • Changed SVD close up sound
  • Modified HMG 3p close up fire sounds
Continue reading...
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May
20
Today we release a small patch to fix some issues that appeared from yesterdays update. Want to help us prevent these bugs from being released? Sign up as a tester today. PR:BF2 v1.4.11.0 Changelog (2017/May/19) ----------------------- GENERAL:
  • Fixed asset deployment breaking in rare occasions.
STATICS:
  • Fixed players being able to walk through wall of the farm house on Ulyanovsk.
LEVELS:
  • Kashan Desert
    • Fixed MEC using wrong tanks.
  • Khamisiyah
    • Fixed roads.
Continue reading...
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May
19
Today we add a few new assets to the game. Including a new deployable for our insurgent forces. As well as further fixes and changes. Enjoy the update! Do note we are still working on and refining the much discussed weapon damage model. This release does not feature any changes to the damage model but more will come in the near future. Want to help us test maps and other content? Sign up as a tester today.
[​IMG] [​IMG] [​IMG]
PR:BF2 v1.4.10.0 Changelog (2017/May/19) ----------------------- GENERAL:
  • Fixed BUIS not working when having alternative key for change camera view assigned.
  • Fixed FSA not requiring crates to deploy ATGM.
  • Updated asset deployment code to make it easier to build on slopes.
WEAPONS:
  • Added deployable DShK Tripod as anti-air emplacement to unconventional forces (Militia, Insurgents, Taliban, Hamas, ARF, FSA, NVA).
  • Fixed M60 bipod moving weirdly in 3p.
  • Fixed SA-7 having inverted faces on sight.
  • Fixed miniguns killing T90 too easily.
  • Updated Vietnam M14 to be only single fire.
  • Updated engineer repair kit to no longer repair choppers.
  • Updated engineer repair kit to take longer to repair vehicles.
  • Updated handheld Stinger to have no zoom.
Vehicles
  • Added CAS CH146 armed with M134.
  • Fixed BMP-3 cannon reload sound not synced with reload time.
  • Fixed misaligned sights on Chinese Mi-17 door gunners.
  • Updated BMP-3 cannon to shoot at correct velocity.
  • Updated Stormer and Tunguska to fire at one missile per second.
  • Updated Stormer driver to exit in back.
  • Updated...
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May
19

WE ARE WELCOME TO EVERYONE INTO THE SSG MULTI GAMING CLAN (SSG) Special Service Group is a Military Based Clan that Values Structure, Teamwork and Discipline. We have an understanding of Military Structure and Procedure. we are looking for great members that will have fun with us and is active. (SSG) Looking For Dedicated and Reliable Members & Admins. Feel free to apply because SSG server for everyone.
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May
09
Another small patch for PR:BF2 with an iteration of the damage changes of last week and some other small fixes. See below for more in-depth information on the changes to the weapon damage model. Want to help us test maps and other content? Sign up as a tester today. v1.4.9.0 is available now for servers and will soon be available to clients through the automated updater. PR:BF2 v1.4.9.0 Changelog (2017/April/30) ----------------------- WEAPONS:
  • Fixed shotgun damage vs supply crates and doors.
  • Updated handheld damage system (see below).
STATICS
  • Fixed cable drum disappearing too soon.
LEVELS:
  • Gaza
    • INS16: Replaced M113 with Namer.
  • Sahel
    • Fixed sliding vehicles.
    • Added woodland camouflage for ARF soldiers.
  • Kozelsk
    • Fixed metal bushes.
    • Updated combat area to increase playable area.
Damage changes In this patch we further tweak the damage changes. The main changes are:
  • Increased damage of pistol calibers.
  • Reduced damage vs upper leg.
The full damage chart and hit boxes you can see below: Damage Chart
[​IMG]
(click to make image larger)
Hit Boxes
[​IMG]
Continue reading...
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May
09
After more than a year since our last release, it's finally time for the next version of Project Reality: BF2 - v1.4!
This update brings several new features and additional content such as the Falklands Theater addition, 3 new maps, dozens of new weapons and vehicles, various new and updated content and countless improvements, bug fixes and tweaks across all areas of the game. To get some more information read the release announcement here. We plan to release PR:BF2 v1.4 this weekend, but unforeseen complications could delay it further. Stay tuned to our forum for more information, media, and of course the release. The wait is almost over! PR:BF2 v1.4.0.0 Changelog (2016/November/26) ----------------------- KEY FEATURES:
  • Added British and Argentinian Factions based on the 1982 Falklands War.
  • Added Bren L4A4 LMG, L42A1 Rifle, L2A3 Sterling SMG, FMK1 AP & FMK-3 AT Mines.
  • Added Tigercat SAM and Rheinmetall 20mm AAA.
  • Added A-4 Series, Mirage IIIEA, IAI Dagger, Sea Harrier FRS.1 & Harrier GR.3 aircraft.
  • Added IDF M163 AAV, T-72B & T-72S tank.
  • Added Goose Green (2x2km) and The Falklands (8x8km) levels for the Falklands Theater.
  • Added Bamyan (4x4km), Afghanistan based level.
  • Added muzzle flashes for night maps.
  • Updated many vehicle physics models to fix exploits and improve armor definition.
  • Updated tank damage model to in general increase front armor but make rear/side armor weaker.
  • Updated aircraft flight model for flight and landing/take-off.
  • Updated Al-Basrah, Beirut, Gaza, Assault on Grozny, Kozelsk & Wanda Shan levels significantly.
  • Updated PR's gameplay programming library Python to v2.7.12. Rewritten a large part of the code-base to remove bugs and increase performance.
...
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May
09
IMPORTANT! v1.4.1 is a update that has to be manually applied. Read announcement here. v1.4.2 will be automatically installed using the automated updater as soon as you press 'PLAY'. PR:BF2 v1.4.1.0 Changelog (2016/November/30) -----------------------
  • Fixed frequent CTD regarding graphic setting verification.
  • Fixed automated updater not working.
PR:BF2 v1.4.2.0 Changelog (2016/November/30) -----------------------
  • Fixed admin command !switch not working on dead players.
  • Fixed spam from bots and hash/name verification on COOP.
  • Fixed a server crash.
  • Fixed IDF Merkava front armor.
  • Fixed some breacher and spotter kits not being able to use shovel.
  • Fixed Milan MIRA having wrong materials.
Continue reading...
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May
09
This patch includes some more fixes for the major v1.4 release as well some other balances and tweaks. v1.4.3 is available now for servers and will soon be available to clients through the automated updater. PR:BF2 v1.4.3.0 Changelog (2016/December/5) ----------------------- GENERAL:
  • Fixed requesting kits from APC's.
  • Fixed main menu music not playing.
  • Fixed GTLD and FLIR lases not being removed.
  • Fixed smoke grenades sticking to players.
REALITYADMIN:
  • Added option to switch players (not SL's/CO's or players on switch list) when they go dead for balancing.
  • Fixed early squad kick remembering values from previous rounds.
KITS:
  • Added alternative Argentine Sniper kit with M14.
VEHICLES:
  • Fixed MG gunner shaking on MEC & NVA UAZ jeeps.
  • Fixed M1A1, M1A2 COOP versions having no collision on turret.
WEAPONS
  • Updated the SSGP1 Sniper Rifle's scope magnification from 8x to 6x.
  • Fixed IDF Matador projectile penetrating vehicles.
  • Reduced Recoil on handheld AT.
  • Made blowpipe harder to control.
  • Increased minimum speed required for blowpipe proximity detonation.
LEVELS:
  • Al Basrah
    • Fixed glitched cache.
  • Bamyan
    • Updated viewdistance and fog by reducing it by 100m to improve performance.
    • Fixed spawnpoints for MEC being blocked.
  • Gaza
    • Fixed glitched cache.
    • Fixed blocked Hamas spawnpoints.
  • Goose Green
    • Added new night sky setting. Found on skirmish16 and AAS16.
    • Fixed minimap showing wrong scale.
    • AAS16: Assets and flags are now same as on AAS64.
    • AAS64: Made rallypoint at start for airfield spawn.
    • AAS32: Changed Wessex to Gazelle.
    • Skirmish: Added crates to flags.
  • Kashan Desert
    • COOP64: Fixed stationary Milan's with the working bot...