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SSG Multi Gaming Clan

We can perhaps give you what you want and what you need to enjoy your gaming experience to the full.. If you are not registered with [SSG] Please register for member access, We also have clan applications open if you intrested in being in [SSG]. We are a Multi-Gaming clan, our team is based on,. | Project Reality | Squad | Arma3 | Battlefield |

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Today we release a small patch to fix some issues that appeared from yesterdays update.

Want to help us prevent these bugs from being released? Sign up as a tester today.

PR:BF2 v1.4.11.0 Changelog (2017/May/19)
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GENERAL:
  • Fixed asset deployment breaking in rare occasions.

STATICS:
  • Fixed players being able to walk through wall of the farm house on Ulyanovsk.

LEVELS:
  • Kashan Desert
    • Fixed MEC using wrong tanks.
  • Khamisiyah
    • Fixed roads.

Continue reading...
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Today we add a few new assets to the game. Including a new deployable for our insurgent forces. As well as further fixes and changes. Enjoy the update! Do note we are still working on and refining the much discussed weapon damage model. This release does not feature any changes to the damage model but more will come in the near future.

Want to help us test maps and other content? Sign up as a tester today.


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PR:BF2 v1.4.10.0 Changelog (2017/May/19)
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GENERAL:
  • Fixed BUIS not working when having alternative key for change camera view assigned.
  • Fixed FSA not requiring crates to deploy ATGM.
  • Updated asset deployment code to make it easier to build on slopes.

WEAPONS:
  • Added deployable DShK Tripod as anti-air emplacement to unconventional forces (Militia, Insurgents, Taliban, Hamas, ARF, FSA, NVA).
  • Fixed M60 bipod moving weirdly in 3p.
  • Fixed SA-7 having inverted faces on sight.
  • Fixed miniguns killing T90 too easily.
  • Updated Vietnam M14 to be only single fire.
  • Updated engineer repair kit to no longer repair choppers.
  • Updated engineer repair kit to take longer to repair vehicles.
  • Updated handheld Stinger to have no zoom.

Vehicles
  • Added CAS CH146 armed with M134.
  • Fixed BMP-3 cannon reload sound not synced with reload time.
  • Fixed misaligned sights on Chinese Mi-17 door gunners.
  • Updated BMP-3 cannon to shoot at correct velocity.
  • Updated Stormer and...
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WE ARE WELCOME TO EVERYONE INTO THE SSG MULTI GAMING CLAN


(SSG) Special Service Group is a Military Based Clan that Values Structure,
Teamwork and Discipline. We have an understanding of Military Structure and Procedure.
we are looking for great members that will have fun with us and is active.

(SSG) Looking For Dedicated and Reliable Members & Admins.
Feel free to apply because SSG server for everyone.
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Another small patch for PR:BF2 with an iteration of the damage changes of last week and some other small fixes. See below for more in-depth information on the changes to the weapon damage model.

Want to help us test maps and other content? Sign up as a tester today.

v1.4.9.0 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.9.0 Changelog (2017/April/30)
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WEAPONS:
  • Fixed shotgun damage vs supply crates and doors.
  • Updated handheld damage system (see below).

STATICS
  • Fixed cable drum disappearing too soon.

LEVELS:
  • Gaza
    • INS16: Replaced M113 with Namer.
  • Sahel
    • Fixed sliding vehicles.
    • Added woodland camouflage for ARF soldiers.
  • Kozelsk
    • Fixed metal bushes.
    • Updated combat area to increase playable area.

Damage changes
In this patch we further tweak the damage changes. The main changes are:
  • Increased damage of pistol calibers.
  • Reduced damage vs upper leg.

The full damage chart and hit boxes you can see below:

Damage Chart
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(click to make image larger)

Hit Boxes
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Continue reading...
After more than a year since our last release, it's finally time for the next version of Project Reality: BF2 - v1.4!

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This update brings several new features and additional content such as the Falklands Theater addition, 3 new maps, dozens of new weapons and vehicles, various new and updated content and countless improvements, bug fixes and tweaks across all areas of the game. To get some more information read the release announcement here.

We plan to release PR:BF2 v1.4 this weekend, but unforeseen complications could delay it further. Stay tuned to our forum for more information, media, and of course the release. The wait is almost over!

PR:BF2 v1.4.0.0 Changelog (2016/November/26)
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KEY FEATURES:
  • Added British and Argentinian Factions based on the 1982 Falklands War.
  • Added Bren L4A4 LMG, L42A1 Rifle, L2A3 Sterling SMG, FMK1 AP & FMK-3 AT Mines.
  • Added Tigercat SAM and Rheinmetall 20mm AAA.
  • Added A-4 Series, Mirage IIIEA, IAI Dagger, Sea Harrier FRS.1 & Harrier GR.3 aircraft.
  • Added IDF M163 AAV, T-72B & T-72S tank.
  • Added Goose Green (2x2km) and The Falklands (8x8km) levels for the Falklands Theater.
  • Added Bamyan (4x4km), Afghanistan based level.
  • Added muzzle flashes for night maps.
  • Updated many vehicle physics models to fix exploits and improve armor definition.
  • Updated tank damage model to in general increase front armor but make rear/side armor weaker.
  • Updated aircraft flight model for flight and landing/take-off.
  • Updated Al-Basrah, Beirut, Gaza, Assault on Grozny, Kozelsk & Wanda Shan levels significantly.
  • Updated PR's gameplay programming library Python to...
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IMPORTANT! v1.4.1 is a update that has to be manually applied. Read announcement here.

v1.4.2 will be automatically installed using the automated updater as soon as you press 'PLAY'.

PR:BF2 v1.4.1.0 Changelog (2016/November/30)
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  • Fixed frequent CTD regarding graphic setting verification.
  • Fixed automated updater not working.

PR:BF2 v1.4.2.0 Changelog (2016/November/30)
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  • Fixed admin command !switch not working on dead players.
  • Fixed spam from bots and hash/name verification on COOP.
  • Fixed a server crash.
  • Fixed IDF Merkava front armor.
  • Fixed some breacher and spotter kits not being able to use shovel.
  • Fixed Milan MIRA having wrong materials.

Continue reading...