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We are excited to announce our 39th major release of Project Reality: v1.6! It will feature the highly anticipated World War 2 theatre, but that's not everything we have prepared for this occasion. We would like to highlight some of the things that will be available for you to play very soon! World War 2 has finally been fully integrated into Project Reality after seeing a lot of improvements and additions since the WW2 Beta a few years back. It features the Western Front with US and German forces, 33 weapons, 16 vehicles and 5 new maps. We would like to thank everyone who contributed over the years to the WW2 project, their names can be found below. Another big part of the v1.6 update is new and updated content for existing factions. Adding not only two new helicopters and several vehicles, the Russian forces will also now no longer rely on a cargo ship to transport their troops to battle, as the Vladimir Andreev LPD ship will be their new main base on maps such as Vadso, Saaremaa and Beirut. Many new features have been added such as the ability to drag bodies, ejector seats in aircraft, improved lag compensation and parachutes opening automatically. Furthermore, the main menus has received a makeover to look more modern. Several vehicle HUDs have also been updated. As this is only the announcement, it’s by no means a full and complete list of all features and content, for that you’ll have to wait for the full changelog. We plan to release v1.6 soon, but unforeseen issues could push this back.
Hey squaddies!We’re fresh into a new year and that means it’s time to take a look ahead at what that means for Squad! First and foremost, we’d like to introduce you to our new producer: Arnaud Lebesnerais. Arnaud has been with us for a little bit now and has been quietly kicking our butts back into gear, so we figured it was high time you got to know him as well.Oh, and don’t worry, your beloved UAV/Producer Phil is on-station.
Greetings Squaddies! My name is Arnaud “Arno” Lebesnerais, Producer on Squad. While I may be new to OWI, I come from a background of games ranging from FIFA, Need For Speed, Dawn of War, Space Marine, all the way over to Company of Heroes. Which, of course, brings us to Squad. Well, why am I here? The reason for me joining the group is simple: OWI is expanding and Phil is getting into a bigger role! While still overseeing Squad, he is taking on a more strategic role within the organization and he needed to get someone to lead Squad’s development.
We are both working closely to get Squad into its next phase so rest assured that you are all still in the same good hands as ever. I have always been an FPS fan, but our industry is still producing too many samey games and Squad is only one of the few pushing boundaries. So I can truly say it...
Greetings Squaddies, we hope all of you are having a wonderful holiday season, and if not, well...maybe you should get on Squad and relieve some stress! So, with that holiday spirit in mind, we've been checking our list and checking it twice to see what in the game has been naughty or nice and boy did we find some naughty boys. Some of the highlights of this update are the removal of buddy rally except the Insurgent faction and a few adjustments to the commander. That's not all though, we got a long laundry list of updates and fixes to sink your fangs into this holiday season, so get out there and show each other that wonderful holiday spirit!
Beta 18 Patch Notes
Removed Buddy Rally feature from all factions exception Insurgents.
Updated lean raycast to be more robust (less potential for full wall clipping).
Updated minimum rearming for persistent ammo from 3 mags to 2 mags.
Updated brightness for DSHK and Beretta M9A1.
Updated GB crewman and pilot face to not have face camo.
Updated GB Rifleman1 to have a camouflaged face.
Updated infantry smoke grenade fx to be better optimized with a more efficient texture and particle cutouts.
Updated smoke grenades to have no light emitters for improved performance.
Updated LAT, Tandem, TOW impact VFX against armor (fewer emitters, more performance).
Updated CAF Carl G Tandem projectile's minimum arming distance to ~40-50m (was 80+m).
Fixed being able to sprint during bandaging - cannot do this anymore.
Fixed the headset on the British soldier being too reflective.
Hey, squaddies! We’ve got some quick fixes for you! The highlights are:
Fixed a bug where the button was not displayed after calling in Commander UAV.
Attempted fix for a server crash that sometimes happened when respawning on Insurgency game mode as a Squad leader.
Fixed CAF squad leaders not being able to call in airstrikes.
Fixed CAF fireteam leaders not having a radial menu.
Fixed a smoke grenade performance issue.
Attempted fix for a client crash that could sometimes happen to commanders mid-game.
Improved the view from the UAV to have less dancing lines caused by Z-fighting.
Fixed a bug where upon flying the handheld drone far away and back again, you would lose all your weapons until you respawn.
This should restore the necessary updates to the Canadian Armed Forces, making them fully ready to roll again! Speaking of, they’ve also received a variety of updates, including a brand new vehicle. This release marks the start of continued efforts to crush bugs, see them driven before us, and hear the lamentations of their Jira tickets. Plus content improvements. =)
CANADIAN ARMED FORCES CHANGELOG
Added TAPV Vehicle. It’s a Light Fast vehicle with great off-road capability and high ground clearance. Armed with CROWS M2 HMG.
Added helicopters to the following CAF layers: Manic Gorodok Yehorivka Nanisivik. The CAF are using UH60’s on loan from the USA for the time being.