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We are excited to announce our 39th major release of Project Reality: v1.6! It will feature the highly anticipated World War 2 theatre, but that's not everything we have prepared for this occasion. We would like to highlight some of the things that will be available for you to play very soon!
World War 2 has finally been fully integrated into Project Reality after seeing a lot of improvements and additions since the WW2 Beta a few years back. It features the Western Front with US and German forces, 33 weapons, 16 vehicles and 5 new maps. We would like to thank everyone who contributed over the years to the WW2 project, their names can be found below.
Another big part of the v1.6 update is new and updated content for existing factions. Adding not only two new helicopters and several vehicles, the Russian forces will also now no longer rely on a cargo ship to transport their troops to battle, as the Vladimir Andreev LPD ship will be their new main base on maps such as Vadso, Saaremaa and Beirut.
Many new features have been added such as the ability to drag bodies, ejector seats in aircraft, improved lag compensation and parachutes opening automatically. Furthermore, the main menus has received a makeover to look more modern. Several vehicle HUDs have also been updated.
As this is only the announcement, it’s by no means a full and complete list of all features and content, for that you’ll have to wait for the full changelog. We plan to release v1.6 soon, but unforeseen issues could push this back.
We’re fresh into a new year and that means it’s time to take a look ahead at what that means for Squad! First and foremost, we’d like to introduce you to our new producer: Arnaud Lebesnerais. Arnaud has been with us for a little bit now and has been quietly kicking our butts back into gear, so we figured it was high time you got to know him as well.
Oh, and don’t worry, your beloved UAV/Producer Phil is on-station.
My name is Arnaud “Arno” Lebesnerais, Producer on Squad.
While I may be new to OWI, I come from a background of games ranging from FIFA, Need For Speed, Dawn of War, Space Marine, all the way over to Company of Heroes. Which, of course, brings us to Squad. Well, why am I here?
The reason for me joining the group is simple: OWI is expanding and Phil is getting into a bigger role! While still overseeing Squad, he is taking on a more strategic role within the organization and he needed to get someone to lead Squad’s development.
We are both working closely to get Squad into its next phase so rest assured that you are all still in the same good hands as ever. I have always been an FPS fan, but our industry is still producing too many samey games and Squad is only one of the few pushing boundaries. So I can truly say it is an...