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SSG Multi Gaming Clan

We can perhaps give you what you want and what you need to enjoy your gaming experience to the full.. If you are not registered with [SSG] Please register for member access, We also have clan applications open if you intrested in being in [SSG]. We are a Multi-Gaming clan, our team is based on,. | Project Reality | Squad | Arma3 | Battlefield |

After more than a year since our last release, it's finally time for the next version of Project Reality: BF2 - v1.4!
This update brings several new features and additional content such as the Falklands Theater addition, 3 new maps, dozens of new weapons and vehicles, various new and updated content and countless improvements, bug fixes and tweaks across all areas of the game. To get some more information read the release announcement here. We plan to release PR:BF2 v1.4 this weekend, but unforeseen complications could delay it further. Stay tuned to our forum for more information, media, and of course the release. The wait is almost over! PR:BF2 v1.4.0.0 Changelog (2016/November/26) ----------------------- KEY FEATURES:
  • Added British and Argentinian Factions based on the 1982 Falklands War.
  • Added Bren L4A4 LMG, L42A1 Rifle, L2A3 Sterling SMG, FMK1 AP & FMK-3 AT Mines.
  • Added Tigercat SAM and Rheinmetall 20mm AAA.
  • Added A-4 Series, Mirage IIIEA, IAI Dagger, Sea Harrier FRS.1 & Harrier GR.3 aircraft.
  • Added IDF M163 AAV, T-72B & T-72S tank.
  • Added Goose Green (2x2km) and The Falklands (8x8km) levels for the Falklands Theater.
  • Added Bamyan (4x4km), Afghanistan based level.
  • Added muzzle flashes for night maps.
  • Updated many vehicle physics models to fix exploits and improve armor definition.
  • Updated tank damage model to in general increase front armor but make rear/side armor weaker.
  • Updated aircraft flight model for flight and landing/take-off.
  • Updated Al-Basrah, Beirut, Gaza, Assault on Grozny, Kozelsk & Wanda Shan levels significantly.
  • Updated PR's gameplay programming library Python to...
IMPORTANT! v1.4.1 is a update that has to be manually applied. Read announcement here. v1.4.2 will be automatically installed using the automated updater as soon as you press 'PLAY'. PR:BF2 v1.4.1.0 Changelog (2016/November/30) -----------------------
  • Fixed frequent CTD regarding graphic setting verification.
  • Fixed automated updater not working.
PR:BF2 v1.4.2.0 Changelog (2016/November/30) -----------------------
  • Fixed admin command !switch not working on dead players.
  • Fixed spam from bots and hash/name verification on COOP.
  • Fixed a server crash.
  • Fixed IDF Merkava front armor.
  • Fixed some breacher and spotter kits not being able to use shovel.
  • Fixed Milan MIRA having wrong materials.
Continue reading...
This patch includes some more fixes for the major v1.4 release as well some other balances and tweaks. v1.4.3 is available now for servers and will soon be available to clients through the automated updater. PR:BF2 v1.4.3.0 Changelog (2016/December/5) ----------------------- GENERAL:
  • Fixed requesting kits from APC's.
  • Fixed main menu music not playing.
  • Fixed GTLD and FLIR lases not being removed.
  • Fixed smoke grenades sticking to players.
  • Added option to switch players (not SL's/CO's or players on switch list) when they go dead for balancing.
  • Fixed early squad kick remembering values from previous rounds.
  • Added alternative Argentine Sniper kit with M14.
  • Fixed MG gunner shaking on MEC & NVA UAZ jeeps.
  • Fixed M1A1, M1A2 COOP versions having no collision on turret.
  • Updated the SSGP1 Sniper Rifle's scope magnification from 8x to 6x.
  • Fixed IDF Matador projectile penetrating vehicles.
  • Reduced Recoil on handheld AT.
  • Made blowpipe harder to control.
  • Increased minimum speed required for blowpipe proximity detonation.
  • Al Basrah
    • Fixed glitched cache.
  • Bamyan
    • Updated viewdistance and fog by reducing it by 100m to improve performance.
    • Fixed spawnpoints for MEC being blocked.
  • Gaza
    • Fixed glitched cache.
    • Fixed blocked Hamas spawnpoints.
  • Goose Green
    • Added new night sky setting. Found on skirmish16 and AAS16.
    • Fixed minimap showing wrong scale.
    • AAS16: Assets and flags are now same as on AAS64.
    • AAS64: Made rallypoint at start for airfield spawn.
    • AAS32: Changed Wessex to Gazelle.
    • Skirmish: Added crates to...
This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch. We also started working on new features and content for the future and due to changes in our workflow you'll see many smaller items released on a more regular schedule, exciting times ahead! v1.4.4.0 is available now for servers and will soon be available to clients through the automated updater. PR:BF2 v1.4.4.0 Changelog (2016/December/21) ----------------------- PYTHON:
  • Fixed various reported errors.
  • Fixed issue with Mi-17 ambient sounds for gunners.
  • Fixed seating, camera and wheel positions.
  • Fixed Lynx helicopter missing collision in the front.
  • Fixed FOV on 50cal MTLB.
  • Fixed ammo counter not showing on Fuchs MG3 while not scoped.
  • Updated AK74M animations by lowering them.
  • Fixed IDF Matador projectile going through objects.
  • Fixed invisible wires with tripwire and trip grenades.
  • Fixed issue with Negev overheat.
  • Fixed various weapons showing muzzle effect when scoped.
  • Fixed gravestones taking down vehicles.
  • Added resupply points for Essex Carrier so it's consistent on all maps.
  • General
    • Added CNC layers to multiple maps mimicking AAS assets: Khamisiyah, Saaremaa, Vadso City, Battle of Ia Drang, Dragon Fly, Fools Road, Sbeneh Outskirts.
  • Assault on Mestia
    • Updated AAS with complete rework with iron sight USMC and less assets. Removed AAS16.
  • Bamyan
    • AAS64: Fixed MEC artillery.
    • AAS32 and INS: Added supply techies for Taliban.
  • Beirut
    • COOP: Fixed bot navmesh.
  • Dragon Fly
    • New light settings.
    • Fixed various lightmap...
This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch. v1.4.5.0 is available now for servers and will soon be available to clients through the automated updater. PR:BF2 v1.4.5.0 Changelog (2017/February/12) ----------------------- GENERAL:
  • Added option in PR Launcher settings to disable LOD switching for static objects. Experimental to test performance impact.
  • Updated Clear Server Favorites/History on Launch now also clears server logo cache.
  • Added new WHOT/BHOT switching for thermals in vehicles and weapons featuring this.
  • Fixed asset overview not correctly showing decimal spawn times.
  • Fixed commander laser marker not working.
  • Fixed snow effects showing HOT on thermal.
  • Fixed various weapons and vehicles not having proper muzzle flashes on night layers.
  • Fixed being able to get more than one rally point.
  • Fixed being able to spawn on disabled outposts.
  • Fixed commander CAS marker.
  • Fixed ban_info.log not showing banning admin.
  • Updated and optimized Lynx helicopter model.
  • Updated M2A2 Bradley gunner HUD to be less pixelated.
  • Updated coax MG of many vehicles to represent ammo per belt and total carried more realistically.
  • Fixed doorgunners clipping through sides of CH-146 helicopter.
  • Fixed VN-3 being too strongly armored.
  • Fixed MTLB 7.62 gun not overheating.
  • Fixed Mirage IIIEA R.530 MRAAM not having lock-on tone.
  • Fixed British FV101 Scorpion having green tracers.
  • Fixed ammo counter not working on multiple weapons.
  • Fixed CAS huey miniguns not having overheat HUD bar.
  • Fixed AMX10RC having odd sound issues at full speed.
  • Updated MEC AR by removing undeployed mode for MG3....