1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

SSG Multi Gaming Clan

We can perhaps give you what you want and what you need to enjoy your gaming experience to the full.. If you are not registered with [SSG] Please register for member access, We also have clan applications open if you intrested in being in [SSG]. We are a Multi-Gaming clan, our team is based on,. | Project Reality | Squad | Arma3 | Battlefield |

Nov
21
[​IMG] Last week, World of Warships was launched on Steam, and we are happy to have so many talented commanders aboard. We hope that we will have a lot of intense battles together: show all your courage and strategic thinking. Feel free to recommend the game to your friends, the more the merrier! Steam is a new platform for us, so, unfortunately, some unexpected issues occurred. The majority of them have been dealt with, here are some more details: — There’s been a lot of discussion among the Chinese community regarding our stance on the political geography of ASIA, specifically concerning Taiwanese sovereignty in regards to a comment made in reply to a customer’s support ticket. That comment does not constitute the official position of Wargaming.net, but the personal view of that employee. As a company, we do not have a political stance. You can read more details here: https://ssg-clan.com. — Some players have reported incorrect translations in Simplified Chinese. Good news here: we are currently working to make it better to match the other versions. The fixed version will appear as soon as possible. — A few people encountered an ‘Endless synchronization’ error when logging in with a Korean IP address. This problem was resolved asap, so welcome to the game! If you are still having problems, please submit a report to our Customer Service Center: https://wargaming.net/support/. — Many of you would like to have Steam Workshop available for World of Warships. We also think it’s a great idea....
Squad Update Alpha 9.15
Nov
18
[​IMG] Hey Squaddies, Alpha 9.15 is here and we're sneaking the first iteration of modding support out with it. Presenting the Squad Workshop. Please make sure to check out the notes for more information!
  • Fixed Custom Servers browser showing licensed servers.
  • Changed Yeho Invasion 2 Final Stand flag minimum enemies to capture the flag to 3 like all other flags.
  • Fixed a weapons cache spawning in a closed building on Logar Night Insurgency.
  • Mestia: Fixed issues with vehicle claiming and vehicle respawns.
  • Mestia: Did more adjustments to the lighting.
  • Mestia: Regarding a performance issue some users have reported - we are able to reproduce it on one of our systems now. Unfortunately, it's not an easy fix. The affected GPUs need for a certain operation more than twenty times as long as otherwise comparable GPUs. We are still working on a solution. The only way to reduce this issue for now is lowering the ingame resolution.
  • Added initial gameside support for modding and steam workshop integration. Custom servers are now allowed to run modded maps. Players trying to join a modded server will be directed to the Steam Workshop if they aren't subscribed to the required mods. Read more about modding in the upcoming Modding Recap article. Instructions to get started on modding can be found in the modding section of the wiki: https://squad.gamepedia.com/Category:Modding.
  • Changed game files to packaged format to allow mod packs to be loaded. This causes an increased update size and update install time.
We're very, very excited to finally have...
Nov
15
[​IMG] World of Warships can now be downloaded on Steam! This free MMO action game created by Wargaming has already gained the attention of players all over the world. Join epic naval battles to find various strategies, control historical ships, and improve your own fleet. You can play the game with your friends or find new teammates here. Attention! When you log into the game via Steam for the first time, a new World of Warships account will be created. Carefully choose a name and a regional server: Americas, Europe, CIS, or Asia. Remember that all your progress will be reset if you decide to choose a different server later. We will keep you informed about the game updates and important news. Also, you can learn more about local events and special offers on the regional websites for the game: http://wargaming.net/r/wows_portal. Enjoy the game and share your feedback, screenshots, guides, and videos in the Community hub section. There you will find useful materials that will surely come in handy for beginners. If you have questions, visit the FAQ section, or create a topic in Discussions. If you face technical issues, contact our Customer Service Center: http://wargaming.net/support. Action Stations! Continue reading...
Nov
08
[​IMG][tiltify.com] Stack-Up! Veterans are at the very heart of Squad: they're at the heart of both the team and the community. We simply wouldn't have Squad without our veterans. With that in mind, we're looking forward to another Veterans Day celebration in conjunction with https://stack-up.org. On Saturday, November 11th, 2017, we'll be showing off some of the best Squad has to offer and what's changed since last year. You'll be able to get a glimpse of some of the hottest competition in Squad, chat with Offworld developers, and maybe even snag some prizes. Best of all, Stack-Up is a charity that's by gamers, for gamers. Ain't nothin' wrong with that! So join us on November 11 for the Stack-Up for Veterans Day[stack-up-with-squad-2017]. We're honored to be part of the action! We'll be kicking things off at 10:00 AM PST and running until about 8:00 PM PST. Here are some of the highlights:
  • Community Clan Fight Night (CCFN) shows us what competitive Squad is all about.
  • The ISKT all-stars have challenged OWI developers to field a squad -- Challenge accepted!
  • Squad Ops: Cinematic scenarios, intense firefights, and one life to live. Who could ask for more?
  • Squad developers answering YOUR questions.
  • Giveaways! We've got some hardware and some softer wares to share!
For our international squaddies that won't be able to tune in: be sure to submit your questions for the development team in advance! All you need to do is...
Squad Update Steam free weekend
Nov
04
[​IMG][media.joinsquad.com] Hey Squaddies, You hear that? That's the sound of reinforcements! Starting Thursday, November 9, at 10 AM PST Squad will be available for a free weekend on Steam! Now is your chance to enlist those lazy grunts you've been palling around with and get their boots on the ground. Remember to be gentle: those little sweeties have never even caught a mortar. Even better, Squad will be 50% off during the free weekend! Knock out that lingering New Year's resolution to spend more time with your friends and save money on holiday gifts. Need a hand getting started with Squad, or been on leave for awhile? Brush up with the Squad Wiki before you deploy. Don't forget to join the official Discord server if you're looking for some squadmates: Offworld Out. Continue reading...
Squad Update October 2017 recap
Nov
02
[​IMG][media.joinsquad.com] Hi Squaddies, We're bringing you another recap, fresh off the presses. This recap contains some of the most recent efforts each of the teams have put into Squad to show off their work, and what's coming down the road for Squad. The development team remains hard at work, so be sure to check back to see how everything is progressing, especially that new map! Systems [​IMG] Animation System Progress Since the last devblog[joinsquad.com] on the animation system, we've continued to make progress at a steady rate, replicating features like Bipods and Freelook over the network. There have been some engineering challenges as we look at how to deal with bipods over the network and the way the player interacts with the surrounding obstacles as you swivel around. Regardless, progress is being made day by day, and we'll keep you updated as major developments here happen. [​IMG] Weapon Collision https://gfycat.com/ifr/TemptingWindyGodwit One system we managed to serendipitously add was a collision detection system to weapons. When you are up against a wall or obstacle, depending on the length of your weapon, it will lower out of the way and prevent you from firing and aiming down the sights. This will add another layer to weapon balance, especially when dealing with close quarter...