A new Update is now live! Take a look at the highlights to learn more about what's new. Check the game's official website for a full list of changes: https://worldofwarships.com/news/common/update-071/.
Take a vacation to the south of France with Marseille, our second French Port! It's drastically different from Dunkirk, and we used photos from 1936-1940s to recreate Marseille in detail, with the water void of military activity, focusing instead on the relaxing atmosphere associated with the French Riviera. Use the new camera features from Update 0.7.0 to take a tour!
French Battleships and the "Vive la France" Collection
All players access a dedicated temporary collection called "Vive la France" before the release of the new French battleship tech tree.
A New Unique Commander
Complete the new collection to test the battle skills of new Commander Jean-Jacques Honoré. This battle-hardened veteran features enhanced "Expert Marksman" and "Adrenaline Rush" Skills, 10 undistributed Skill points, and training for the tier I cruiser Bougainville.
Thanks to your feedback, we reworked two maps that often left you asking questions: "Trap" for tier VIII-X ships and "Tears of the Desert" for tier IX-X ships. These maps now encourage more dynamic gameplay, with improved balance between ship types. "Tears of the Desert" is noticeably more comfortable for cruisers. Its reduced dimensions make it possible to correct mistakes more efficiently and choose the optimal distance for each ship type.
In addition to the reworked maps, we're happy to announce the release of a totally new one! "Sleeping Giant" (tier IX-X ships, Random Battles) combines islands and straits with free flanks along the coasts of China with details like the Great Wall of China on in the distance.
"Sleeping Giant" is relatively symmetrical and provides equal opportunities for both teams, encouraging dynamic gameplay. In Domination mode, large, low-rising islands you can fire from behind surround the Key Area on the left. Several straits between the right and center Key Areas allow movement from one Key Area to the other under cover.